News and Events
CGV featured twice in the latest issue of Quadraad magazine
2013-04-23T13:20:28Z
The latest issue of Quadraad, our faculty magazine for employees, features our group twice. On page 8, Elmar Eisemann talks about computer graphics and related Jedi mindtricks.
On page 16, Rafael Bidarra explains the success of the MSc course ‘Building Serious Games’.
Read all about it here in the April issue of Quadraad.
Computer Graphics and Visualization Colloquium
2013-04-23T13:03:54Z
You are cordially invited to attend our next Computer Graphics and Visualization (CGV) Colloquium, which will be held on Thursday April 25 2013, 15:45-17.00 in the Timmanzaal (LB 01.170).
The program is as follows:
* Roland van der Linden, Procedural generation of dungeons
* Ricardo Lopes, Mobile adaptive procedural content generation
* Matthias Holländer, Real-time subdivision surfaces on the GPU
Looking forward to see you all at the colloquium!
Computer Graphics and Visualization Colloquium
2013-04-23T13:20:09Z
You are cordially invited to attend our next Computer Graphics and Visualization (CGV) Colloquium, which will be held on Thursday March 21, 2013, 16:30-17.10, in the Vassiliadis Room (HB 10.230, formerly know as Shannon Room…)
The programme (this time, slightly shorter AND starting later) is as follows:
* Timothy Kol, Remote rendering
* Pedro Silva, Node-based shape grammar representation and editing
Looking forward to see you all at the colloquium!
Computer Graphics and Visualization Colloquium
2013-02-12T08:33:47Z
You are cordially invited to attend our next Computer Graphics and Visualization (CGV) Colloquium, which will be held on
Thursday February 21 2013, 15:45-17.00 in the new Vassiliadis Room (HB 10.230, formerly know as Shannon Room…)
The programme is as follows:
* Joey van den Heuvel: Procedural ornamentation generation techniques
* Casper van Leeuwen: Spatio-temporal 3D blood flow visualization in the human heart
* Cees-Willem Hofstede: Digital anatomy representations
Looking forward to see you all at the colloquium!
Memorial of the 1953 North Sea Flood
2013-02-06T12:58:12Z
A discussion round on Wednesday 30th February was held in the TU Delft Science Center regarding the memorial of the North Sea Flood in 1953. 60 years ago, in the night of 31st January to the 1st February, a large flood hit the southern provinces of the Netherlands (Zeeland, South Holland and parts of Brabant). The flood took the inhabitants by in mid of the night by suprise, causing a death toll of several hundred people.
The discussion round, aiming the memorial of flood as well as future protection against such events, was supported by our 3Di Visualization system. Further information on the memorial is available as an interview of Olivier Hoes, associate professor at the TU Delft and lead scientist- and organisor of the event, an interview by TV West Nieuws of Olivier Hoes, an article in TU Delta on the visualization system and an article the TU newspage with some conclusions on the discussion.
3Di is a research programme in which the TU works together with Deltares and Nelen& Schuurmans on the development of a new generation flood simulation models.
Internal colloquia
On these colloquia presentations will be given by MSc students of the CGV group about their research assignment and thesis project, and by PhD students and other members of the chair about their research. There is ample opportunity for discussion. MSc students of the chair are expected to attend the colloquia, others are welcome too.
Computer Graphics and Visualization Colloquium
2013-04-23T13:03:54Z
You are cordially invited to attend our next Computer Graphics and Visualization (CGV) Colloquium, which will be held on Thursday April 25 2013, 15:45-17.00 in the Timmanzaal (LB 01.170).
The program is as follows:
* Roland van der Linden, Procedural generation of dungeons
* Ricardo Lopes, Mobile adaptive procedural content generation
* Matthias Holländer, Real-time subdivision surfaces on the GPU
Looking forward to see you all at the colloquium!
Computer Graphics and Visualization Colloquium
2013-04-23T13:20:09Z
You are cordially invited to attend our next Computer Graphics and Visualization (CGV) Colloquium, which will be held on Thursday March 21, 2013, 16:30-17.10, in the Vassiliadis Room (HB 10.230, formerly know as Shannon Room…)
The programme (this time, slightly shorter AND starting later) is as follows:
* Timothy Kol, Remote rendering
* Pedro Silva, Node-based shape grammar representation and editing
Looking forward to see you all at the colloquium!
Computer Graphics and Visualization Colloquium
2013-02-12T08:33:47Z
You are cordially invited to attend our next Computer Graphics and Visualization (CGV) Colloquium, which will be held on
Thursday February 21 2013, 15:45-17.00 in the new Vassiliadis Room (HB 10.230, formerly know as Shannon Room…)
The programme is as follows:
* Joey van den Heuvel: Procedural ornamentation generation techniques
* Casper van Leeuwen: Spatio-temporal 3D blood flow visualization in the human heart
* Cees-Willem Hofstede: Digital anatomy representations
Looking forward to see you all at the colloquium!
Computer Graphics and Visualization (CGV) Colloquium
2013-01-14T08:57:49Z
You are cordially invited to attend our first Computer Graphics and Visualization (CGV) Colloquium of 2013, which will be held on Thursday, January 17 at 15:45 in the Shannon Room, on the 10th floor of the EEMCS building.
The programme is as follows:
- Hugo Meijer: Preprocessing large point-cloud data in the cloud
- Chris van Egmond: Visualizing multiple two-dimensional data fields simultaneously in a single image
Because this is slightly shorter than usually, you are encouraged to make good use of that extra time, e.g. at the (by now traditional) socializing event following our colloquiums.
Computer Graphics Colloquium, December 18, 2012
2012-12-18T09:46:03Z
You are cordially invited to attend the next Computer Graphics and Visualization (CGV) Colloquium, which will be held on Tuesday, December 18 at 15:45 in the Lipkenszaal, room LB 01.150 in the EEMCS building.
We are extremely happy to welcome Professor Jim Whitehead of the University of California, Santa Cruz, as our guest speaker.
The title and abstract of his talk are as follows:
Analyzing Level Design: A Genre-Specific Approach
Abstract: Today, level design for computer games is presented as a process of crafting space to achieve a set of high-level qualities, such as pacing, flow, and challenge. This results in a one size fits all approach, with no guidance on precisely how to achieve these qualities in specific game genres. In contrast, we present an approach to level design that is specific to individual game genres. This permits a more detailed analysis that exposes the design idioms common to each genre, and permits level design to be understood in a more concrete way. As examples, the talk will present level analysis of 2d platformers, 2d space shooters (shmups), and 3d first person shooter genres. Use of this genre-specific level design knowledge for procedural content generation is shown in the final part of the talk, which presents the Launchpad system for procedural level design of 2d platformers.
Bio: Jim Whitehead is Professor and Chair of Computer Science at the University of California, Santa Cruz, where he helped create its game program. Prof. Whitehead is also the President of the Society for the Advancement of the Science of Digital Games, which operates the yearlyFoundations of Digital Games (FDG) conference. He has research interests in procedural content generation, level design, application of games to software engineering, and software bugs, especially their prediction. He received his PhD in Information and Computer Science from the University of California, Irvine in 2000.
News_and_Events (last edited 2013-04-23 15:44:31 by NoeskaSmit)


